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Haptic

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The Haptic class interacts with a haptic engine on the device, if available. Generally, Ionic components use this under the hood, but you're welcome to get a bit crazy with it if you fancy.

Currently, this uses the Taptic engine on iOS.

Usage

export class MyClass{
 constructor(haptic: Haptic){
   haptic.selection();
 }
}

Instance Members

available()

Check to see if the Haptic Plugin is available

Returns: boolean

Retuns true or false if the plugin is available

selection()

Trigger a selection changed haptic event. Good for one-time events (not for gestures)

gestureSelectionStart()

Tell the haptic engine that a gesture for a selection change is starting.

gestureSelectionChanged()

Tell the haptic engine that a selection changed during a gesture.

gestureSelectionEnd()

Tell the haptic engine we are done with a gesture. This needs to be called lest resources are not properly recycled.

notification()

Use this to indicate success/failure/warning to the user. options should be of the type { type: 'success' } (or warning/error)

impact()

Use this to indicate success/failure/warning to the user. options should be of the type { style: 'light' } (or medium/heavy)

API

Native

General