Class Kit
Plugin for using Apple's ClassKit framework.
Prerequisites: Only works with Xcode 9.4 and iOS 11.4. Your Provisioning Profile must include the ClassKit capability. Read more about how to Request ClassKit Resources (https://developer.apple.com/contact/classkit/) in here: https://developer.apple.com/documentation/classkit/enabling_classkit_in_your_app. Also note that you can’t test ClassKit behavior in Simulator because Schoolwork isn’t available in that environment.
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インストール
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サポートしているプラットフォーム
- iOS
利用方法
React
Angular
import { ClassKit, CCKContext, CCKBinaryItem, CCKQuantityItem, CCKScoreItem, CCKContextTopic, CCKContextType, CCKBinaryType } from '@ionic-native/class-kit/ngx';
// Init contexts defined in XML file 'CCK-contexts.xml'
constructor( ..., private classKit: ClassKit) {
platform.ready().then(() => {
classKit.initContextsFromXml("classkitplugin://")
.then(() => console.log("success"))
.catch(e => console.log("error: ", e));
});
}
...
// Init context with identifier path
const context: CCKContext = {
identifierPath: ["parent_title_one", "child_one", "child_one_correct_quiz"],
title: "child one correct quiz",
type: CCKContextType.exercise,
topic: CCKContextTopic.science,
displayOrder: 0
};
this.classKit.addContext("classkitplugin://", context)
.then(() => console.log("success"))
.catch(e => console.log("error: ", e));
// Remove all contexts
this.classKit.removeContexts()
.then(() => console.log("success"))
.catch(e => console.log("error: ", e));
// Remove context with identifier path
this.classKit.removeContext(["parent_title_one", "child_one", "child_one_correct_quiz"])
.then(() => console.log("success"))
.catch(e => console.log("error: ", e));
// Begin a new activity or restart an activity for a given context
this.classKit.beginActivity(["parent_title_one", "child_two", "child_two_quiz"], false)
.then(() => console.log("success"))
.catch(e => console.log("error: ", e));
// Adds a progress range to the active given activity
this.classKit.setProgressRange(0, 0.66)
.then(() => console.log("success"))
.catch(e => console.log("error: ", e));
// Adds a progress to the active given activity
this.classKit.setProgress(0.66)
.then(() => console.log("success"))
.catch(e => console.log("error: ", e));
// Adds activity information that is true or false, pass or fail, yes or no
const binaryItem: CCKBinaryItem = {
identifier: "child_two_quiz_IDENTIFIER_1",
title: "CHILD TWO QUIZ 1",
type: CCKBinaryType.trueFalse,
isCorrect: isCorrect,
isPrimaryActivityItem: false
};
this.classKit.setBinaryItem(binaryItem)
.then(() => console.log("success"))
.catch(e => console.log("error: ", e));
// Adds activity information that signifies a score out of a possible maximum
const scoreItem: CCKScoreItem = {
identifier: "total_score",
title: "Total Score :-)",
score: 0.66,
maxScore: 1.0,
isPrimaryActivityItem: true
};
this.classKit.setScoreItem(scoreItem)
.then(() => console.log("success"))
.catch(e => console.log("error: ", e));
// Activity information that signifies a quantity
const quantityItem: CCKQuantityItem = {
identifier: "quantity_item_hints",
title: "Hints",
quantity: 12,
isPrimaryActivityItem: false
};
this.classKit.setQuantityItem(quantityItem)
.then(() => console.log("success"))
.catch(e => console.log("error: ", e));